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 Spore 2

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Vektrix
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Vektrix


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PostSubject: Spore 2   Spore 2 I_icon_minitimeThu Nov 26, 2009 1:49 am

In a thread on the Sporum (can't remember which) warmslime said he had a beta version of Spore 2 Shocked So my questions are.

-What SHOULD be in Spore 2?
-What WILL be in Spore 2?
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StarUniter
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PostSubject: Re: Spore 2   Spore 2 I_icon_minitimeThu Nov 26, 2009 1:52 am

What should: more realistic graphics and more customizable choices in editor.

What will: Maxis has said that they are working on a plant editor and an underwater stage.
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Vektrix
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PostSubject: Re: Spore 2   Spore 2 I_icon_minitimeThu Nov 26, 2009 1:55 am

Have they? Where?

I think the graphics and gameplay is more complex, cause slime says it runs slower than Spore 1.
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StarUniter
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PostSubject: Re: Spore 2   Spore 2 I_icon_minitimeThu Nov 26, 2009 2:01 am

I don't remember the exact place of each but I know that MC said something about them working on a plant editor in on the sporum.
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Vektrix
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PostSubject: Re: Spore 2   Spore 2 I_icon_minitimeThu Nov 26, 2009 2:03 am

They just need to debug the plant edior, it is available in Spore 1 with a different run command.
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PostSubject: Re: Spore 2   Spore 2 I_icon_minitimeThu Nov 26, 2009 2:07 am

I have taken a quick look at it, quite a bummer that they did not release it with GA.
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Vektrix
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PostSubject: Re: Spore 2   Spore 2 I_icon_minitimeThu Nov 26, 2009 2:10 am

Yeah, I thought they would. They did release more flora though with GA.

I'd like to see more mouths and parts for creature stage in general. More proboscis mouths would be cool.
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PostSubject: Re: Spore 2   Spore 2 I_icon_minitimeThu Nov 26, 2009 12:20 pm

What they will: A more realistic and extended game play probably.

What it needs: It needs more cowbell.
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Vektrix
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PostSubject: Re: Spore 2   Spore 2 I_icon_minitimeFri Nov 27, 2009 12:06 am

Oh yes, how could I forget, more cowbell is always needed.
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