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Vektrix
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PostSubject: Show us what you're working on   Mon Jul 20, 2009 5:19 pm

Like the title says, show us creations you are either working on or cannot upload for complexity or spore server reasons.
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Vektrix
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PostSubject: Re: Show us what you're working on   Mon Jul 20, 2009 5:22 pm

This is what I'm working on currentl. A Knight!y

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Niwapple is my sexci gurl
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PostSubject: Re: Show us what you're working on   Tue Jul 21, 2009 4:21 pm

that is awesome Vek Very Happy
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Billith
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PostSubject: Re: Show us what you're working on   Tue Jul 21, 2009 5:37 pm

Currently working on a dragon for a contest at the DAC forum:
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PostSubject: Re: Show us what you're working on   Tue Jul 21, 2009 5:45 pm

Shocked

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Vektrix
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PostSubject: Re: Show us what you're working on   Wed Jul 22, 2009 10:54 pm

That is Shocked worthy Bilith
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PostSubject: Re: Show us what you're working on   Tue Jul 28, 2009 9:40 pm

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PostSubject: Re: Show us what you're working on   Wed Jul 29, 2009 8:09 pm

Well this is a helicopter I made. It is not released yet but here are some previews. Mr. Green!



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jamesgelfand
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PostSubject: Re: Show us what you're working on   Thu Jul 30, 2009 12:18 am

Very very cool StarUniter, like the assymetry you've got going on there Very Happy Spectacular work, very futuristic.
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PostSubject: Re: Show us what you're working on   Thu Jul 30, 2009 12:37 am

As Mario has his coins...

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PostSubject: Re: Show us what you're working on   Thu Jul 30, 2009 5:43 pm


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Billith
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PostSubject: Re: Show us what you're working on   Thu Jul 30, 2009 10:14 pm

only half done so should probably be released tomorrow, not quite sure about the colour:
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PostSubject: Re: Show us what you're working on   Thu Jul 30, 2009 11:20 pm

looks real cool billith Very Happy



I hope you all enjoy Smile
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Billith
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PostSubject: Re: Show us what you're working on   Fri Jul 31, 2009 1:16 pm

Well, the bike's finally finished. All I need now is a name for it.
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ALFDCLXVI
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PostSubject: Re: Show us what you're working on   Sun Aug 02, 2009 7:43 am

Working on a couple renders of my favorite creature (favorite that I've made, that is):



Kinda looks like he's wearing a chrome suit. Haycorns need adjustment (or deletion.....) but I'm just goin to smudge them out anyways I think - going to make a desktop BG with this and another view I'm rendering now.

I'll post the finished product when I'm done Very Happy
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PostSubject: Re: Show us what you're working on   Sun Aug 02, 2009 10:20 am

That is awsome. Remember the assasin from Terminator 2? reminds me of that but with 10x more awesomesauce Wink
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PostSubject: Re: Show us what you're working on   Sun Aug 02, 2009 2:41 pm











Well this is all the views of a future luxury Jet Ski I made. Enjoy Smile
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SpongB6F1
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PostSubject: Re: Show us what you're working on   Tue Aug 11, 2009 8:24 pm

Working on a simple little critter, trying to make him cute...
Asymmetry makes the cell tentacle a great tail BTW.

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PostSubject: Re: Show us what you're working on   Tue Aug 11, 2009 10:23 pm

Currently working on a ship, I've yet to work out how I'm going build an engine for it, let alone a name:
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PostSubject: Re: Show us what you're working on   Wed Aug 12, 2009 10:29 am

What the frak...hit the complexity limit on this guy already. I was so not done, he's rather bare:


[EDIT: Changed it up a bit.]
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PostSubject: Re: Show us what you're working on   Mon Aug 17, 2009 12:46 am

Not sure where I'll take this from here:

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PostSubject: Re: Show us what you're working on   Sun Aug 23, 2009 6:26 pm

Name that species!

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SpongB6F1
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PostSubject: Re: Show us what you're working on   Tue Aug 25, 2009 11:30 am

I'm pretty sure I'm gonna try to outfit this guy as a captain. Not sure how to go about it though...
Seen any outfitted centaur-like creatures you could point me to for ideas maybe?


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PostSubject: Re: Show us what you're working on   Tue Aug 25, 2009 5:19 pm

I'd go for simple tribal, with maybe a headress, some outfitting on the torso and waist and decoration on the limbs. With a creature that large you can't afford to outfit the whole thing, and it would look cluttered if you tried. In this case I think less would be more, hope that helps Smile
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PostSubject: Re: Show us what you're working on   Tue Aug 25, 2009 6:05 pm

Yeah, I was also thinking that Tribal would make the most sense. I want to go for the captain as well though possibly. I could get rid of the details on the chest and head, since they could be covered, and have a fair amount of complexity left. But I worried about the cluttered thing too. Thanks for the input.
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